AI Insights · Timothy · January 2022
Top 5 Educational Games on iOS in Saudi Arabia for Q4 2021
In Q4 2021, top educational games on iOS in Saudi Arabia showed varied trends in downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
In the fourth quarter of 2021, the performance of the top five educational games on the iOS platform in Saudi Arabia exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at how these apps fared:
Lingokids - Play and Learn saw a steady revenue stream throughout the quarter, with weekly revenue fluctuating between approximately $3.8K and $7.1K, peaking at the start of the quarter. Weekly downloads showed a noticeable increase towards the end of December, reaching around 5.7K. Active users also saw a significant rise from 8.2K in early October to over 10.6K by the end of December.
TinyTap: Kids' Learning Games experienced variable revenue, starting with $381 and peaking at $1.5K in early November. Downloads fluctuated modestly, with a notable increase to 822 in the last week of December. Active users followed a similar trend, starting at 959 and ending the quarter at 1.3K.
Keiki Learning games for Kids had relatively stable revenue, hovering around the $400 to $800 range, with minor fluctuations. Downloads varied throughout the quarter, peaking at 786 in early October. Active users remained relatively steady, starting from 1.6K and ending at 1.2K.
Lamsa - Kids Learning App showed consistent revenue, ranging from $345 to $932, with a peak in late September. Downloads varied significantly, with a high of 2.9K in early November. Active users also saw fluctuations, starting at 4K and peaking at 5.5K in early November before stabilizing around 4K by the end of December.
KidsBeeTV: Videos & Kids Games maintained a stable revenue trend, starting at $808 and ending the quarter around $356. Downloads peaked at 1.1K in mid-October and remained relatively stable towards the end of the quarter. Active users exhibited minor fluctuations, starting at 4.9K and ending the quarter at 4.8K.
Overall, the educational games market on iOS in Saudi Arabia showed varied performance in Q4 2021. These insights are powered by Sensor Tower, where more detailed trends and analytics can be found.